Japanese soldiers don't react to gunshots whizzing by, can often be found inexplicably staring at walls, and slowly spin in a circle when they miss with bayonet attacks, searching for a new target like a broken robot. As for enemy behavior, it's so embarrassingly bad at times, it's hard not to laugh. Convincing outdoor environments are always tough to pull off, but the big green walls, angular trees, and blurry textures in Rising Sun don't come close. The vast burned-out cities and dense jungle levels are ambitious in design, but in execution they look drab and simplistic. The problems-and they are big problems-are with the A.I. As for replay, alterations to levels for the two-player co-op mode is reason enough to pick the game back up after the seven or so hours it will take you to finish the first time through. The game does have its moments: Escaping from the bowels of a Pearl Harbor carrier, infiltrating a secret meeting of the enemy command, riding shotgun on a gunboat or in the back of a truck-most of Rising Sun's gameplay is solid-but-predictable first-person shooting, but each mission has a special event or two that stands out. It may be called Rising Sun, but I'd say the sun's starting to set on the Medal of Honor series.
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